SpECTRE
v2025.03.17
|
Defines classes that create Domains. More...
Namespaces | |
namespace | bco |
Namespace used to hold things used in both the BinaryCompactObject and CylindricalBinaryCompactObject domain creators. | |
namespace | time_dependence |
Classes and functions for adding time dependence to a domain. | |
Classes | |
class | AlignedLattice |
Create a Domain consisting of multiple aligned Blocks arrayed in a lattice. More... | |
class | BinaryCompactObject |
A general domain for two compact objects. More... | |
class | Cylinder |
Create a 3D Domain in the shape of a cylinder where the cross-section is a square surrounded by four two-dimensional wedges (see Wedge ). More... | |
class | CylindricalBinaryCompactObject |
A general domain for two compact objects based on cylinders. More... | |
class | Disk |
Create a 2D Domain in the shape of a disk from a square surrounded by four wedges. More... | |
class | FrustalCloak |
Create a 3D cubical domain with two equal-sized abutting excised cubes in the center. This is done by combining ten frusta. More... | |
class | Rectilinear |
Create a domain consisting of a single Block in Dim dimensions. More... | |
struct | RefinementRegion |
class | RotatedBricks |
Create a 3D Domain consisting of eight rotated Blocks. More... | |
class | RotatedIntervals |
Create a 1D Domain consisting of two rotated Blocks. The left block has its logical | |
class | RotatedRectangles |
Create a 2D Domain consisting of four rotated Blocks. More... | |
class | Sphere |
A 3D cubed sphere. More... | |
Typedefs | |
using | Interval = Rectilinear< 1 > |
using | Rectangle = Rectilinear< 2 > |
using | Brick = Rectilinear< 3 > |
Functions | |
void | register_derived_with_charm () |
void | set_shell_distribution (gsl::not_null< size_t * > number_of_shells, gsl::not_null< std::vector< domain::CoordinateMaps::Distribution > * > radial_distribution, const std::vector< double > &radial_partitioning, const std::variant< domain::CoordinateMaps::Distribution, std::vector< domain::CoordinateMaps::Distribution > > &input_radial_distribution, double innermost_shell_radius, double outermost_shell_radius, const std::string &innermost_radius_name, const std::string &outermost_radius_name, const Options::Context &context={}) |
Given info about the radial distribution, set the number of shells and the distribution for each shell. More... | |
Defines classes that create Domains.
void domain::creators::set_shell_distribution | ( | gsl::not_null< size_t * > | number_of_shells, |
gsl::not_null< std::vector< domain::CoordinateMaps::Distribution > * > | radial_distribution, | ||
const std::vector< double > & | radial_partitioning, | ||
const std::variant< domain::CoordinateMaps::Distribution, std::vector< domain::CoordinateMaps::Distribution > > & | input_radial_distribution, | ||
double | innermost_shell_radius, | ||
double | outermost_shell_radius, | ||
const std::string & | innermost_radius_name, | ||
const std::string & | outermost_radius_name, | ||
const Options::Context & | context = {} |
||
) |
Given info about the radial distribution, set the number of shells and the distribution for each shell.
This is common code that all domain creators can use.