apply(const gsl::not_null< Mesh< Dim > * > mesh, const gsl::not_null< Element< Dim > * > element, const gsl::not_null< ElementMap< Dim, Frame::Grid > * > element_map, const gsl::not_null< std::unique_ptr< ::domain::CoordinateMapBase< Frame::Grid, Frame::Inertial, Dim > > * > grid_to_inertial_map, const ::Domain< Dim > &domain, const std::vector< std::array< size_t, Dim > > &initial_extents, const std::vector< std::array< size_t, Dim > > &initial_refinement, const Spectral::Quadrature &quadrature, const ElementId< Dim > &element_id) | evolution::dg::Initialization::Domain< Dim, UseControlSystems > | inlinestatic |