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       1           0 : \cond NEVER
       2             : Distributed under the MIT License.
       3             : See LICENSE.txt for details.
       4             : \endcond
       5             : \mainpage Introduction
       6             : 
       7             : \tableofcontents
       8             : 
       9             : \htmlonly
      10             : <p>
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      39             : <img src="banner.png"/>
      40             : \endhtmlonly
      41             : 
      42             : # What is SpECTRE? {#intro_sec}
      43             : 
      44             : SpECTRE is an open-source code for multi-scale, multi-physics problems in
      45             : astrophysics and gravitational physics. It is based on high-order spectral
      46             : finite element methods and massive parallelism. In the future, we hope that
      47             : it can be applied to problems across discipline boundaries in fluid
      48             : dynamics, geoscience, plasma physics, nuclear physics, and
      49             : engineering. It runs at petascale and is designed for future exascale
      50             : computers.
      51             : 
      52             : SpECTRE is being developed in support of our collaborative Simulating
      53             : eXtreme Spacetimes (SXS) research program into the multi-messenger
      54             : astrophysics of black hole neutron star mergers, core-collapse supernovae, and
      55             : gamma-ray bursts.
      56             : 
      57             : ## Gallery
      58             : 
      59             : For an overview of some of SpECTRE's features and some simulations performed
      60             : with SpECTRE, visit the gallery:
      61             : 
      62             : - Gallery: https://spectre-code.org/gallery
      63             : 
      64             : ## Citing SpECTRE
      65             : 
      66             : Please cite SpECTRE in any publications that make use of its code or data. Cite
      67             : the latest version that you use in your publication. The DOI for this version
      68             : is:
      69             : 
      70             : - DOI: [\spectredoi](https://doi.org/\spectredoi)
      71             : 
      72             : You can cite this BibTeX entry in your publication:
      73             : 
      74             : \include citation.bib
      75             : 
      76             : To aid reproducibility of your scientific results with SpECTRE, we recommend you
      77             : keep track of the version(s) you used and report this information in your
      78             : publication. We also recommend you supply the YAML input files and, if
      79             : appropriate, any additional C++ code you wrote to compile SpECTRE executables as
      80             : supplemental material to the publication.
      81             : 
      82             : See our [publication policy](https://spectre-code.org/publication_policies.html)
      83             : for more information.
      84             : 
      85             : ## Navigating the Documentation {#navigate_documentation_sec}
      86             : 
      87             : The SpECTRE documentation is organized into tutorials, developer guides, groups
      88             : of related code, namespaces, and files for easier navigation. These can all be
      89             : accessed by links in the menu bar at the top.
      90             : 
      91             : - For instructions on **installing SpECTRE** on personal computers and clusters
      92             :   consult the \ref installation "Installation" and \ref installation_on_clusters
      93             :   "Installation on clusters" pages, respectively. See the
      94             :   \ref spectre_build_system "build system" page for how to configure SpECTRE.
      95             : - If you are looking to **run simulations with SpECTRE** we recommend starting
      96             :   with the \ref tutorials "User Tutorials". The tutorials are designed to get
      97             :   users up and running with a simulation, as well as analyzing and visualizing
      98             :   the output.
      99             : - For people looking to **contribute to SpECTRE** there are tutorials on the
     100             :   \ref dev_guide "Dev Guide" page. For instance, the dev guide details the \ref
     101             :   code_review_guide "code review guidelines", how to \ref writing_unit_tests
     102             :   "write unit tests", how to \ref writing_good_dox "write documentation", and
     103             :   also provides information about C++ and the philosophy behind SpECTRE
     104             :   development.
     105             : - The [Code modules](modules.html) section contains groups of related code
     106             :   (managed through doxygen groups). For example, there is a group for all the
     107             :   data structures we use, a group for utility functions and classes, as well as
     108             :   groups for coordinate maps, domain creation, and many others. The
     109             :   [Code modules](modules.html) are designed to help developers discover existing
     110             :   functionality so that things are not re-implemented several times.
     111             : - You can also get an overview of the code base by namespace by visiting the
     112             :   [Namespaces](namespaces.html) section.
     113             : - To browse all files in the repository you can visit the
     114             :   [GitHub repository](https://github.com/sxs-collaboration/spectre) directly.
     115             : 
     116             : ## Logos and visuals {#logos_and_visuals}
     117             : 
     118             : You can find logos and other visuals (e.g. to put on slides) in various formats,
     119             : colors, and sizes here:
     120             : 
     121             : - [Logos and visuals](https://drive.google.com/drive/folders/1GEvVrXNqlGojr3NBf7RMFo6BzFmf9Ww7?usp=share_link)

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