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       1           0 : \cond NEVER
       2             : Distributed under the MIT License.
       3             : See LICENSE.txt for details.
       4             : \endcond
       5             : # Visualisation Connectivity {#visualisation_connectivity}
       6             : 
       7             : \tableofcontents
       8             : 
       9             : This guide is split into two parts. The first part details what is meant by
      10             : 'connectivity' and how it is used to visualise SpECTRE simulations in standard
      11             : visualisation software such as Paraview. The second part details the
      12             : methodology associated with ExtendConnectivity - a post-processing executable
      13             : that removes gaps in the default visualisations produced by SpECTRE.
      14             : 
      15             : # What is Connectivity?
      16             : 
      17             : SpECTRE simulations are built on a computational grid composed of individual
      18             : gridpoints. The 'connectivity' is a list added in the output simulation files
      19             : that instructs visualisation software, namely Paraview, on how to connect these
      20             : gridpoints to create lines/surfaces/volumes (depending on the dimension of the
      21             : simulation) as needed. Given these instructions, Paraview interpolates the data
      22             : over the regions between gridpoints to create line/surface/volume meshes.
      23             : 
      24             : In general, the connectivity list contains gridpoints in a particular sequence
      25             : that corresponds to a line/surface/volume mesh in Paraview. These gridpoints are
      26             : labelled with integers that are based on the order in which they appear in the
      27             : h5 files output by the simulation. As one might expect, this list is structured
      28             : differently depending on the dimension of the simulation. The key underlying
      29             : difference is the size of the smallest connected region. In 1D, our domain is
      30             : composed of lines so the smallest connected region is a line made up by two
      31             : points. In 2D, the smallest connected region used by SpECTRE is typically a
      32             : quadrilateral made up by four points. In 3D, the smallest connected region used
      33             : by SpECTRE is typically a hexahedron made up by eight points. A visual
      34             : representation is illusutrated below. (Note: The numbering of points has been
      35             : chosen arbitrarily. In reality, this numbering is determined based on the order
      36             : of gridpoints in the h5 file(s)).
      37             : 
      38             : \image html ConnectivityStructure.png "Basic connectivity in 1D, 2D, and 3D"
      39             : 
      40             : The figure above shows how connectivity is defined for a region in each
      41             : dimension. Fig (a) shows the gridpoint structure for these regions and Fig (c)
      42             : shows how the resulting mesh appears. Fig (b) shows how a connectivity list
      43             : should be sequenced to create the desired mesh. Then, in 1D, our connectivity
      44             : list to create the line in (c) would be [1,2]. Similarly, in 2D, our
      45             : connectivity list would be [1,2,4,3] and in 3D, our list would be
      46             : [1,2,4,3,5,6,8,7]. (Note that this sequencing is dictated by Paraview's
      47             : conventions, not SpECTRE's.)
      48             : 
      49             : The above example illustrates how to connect the smallest connected region in
      50             : each dimension. The complete connectivity list, detailing how the entire domain
      51             : mesh is to be created, is made by concatenating individual connectivity lists.
      52             : Thus, in 1D, Paraview interprets the list [1,2,2,3] in blocks of 2, with the
      53             : first block [1,2] representing a line between gridpoints 1 and 2, and the second
      54             : block [2,3] representing a line between gridpoints 2 and 3. This works similarly
      55             : in the other dimensions.
      56             : 
      57             : 
      58             : # How does ExtendConnectivity work?
      59             : 
      60             : ExtendConnectivity is a post-processing algorithm that looks to add more
      61             : connectivity entries to fill up any gaps in visualisation. These gaps have
      62             : multiple sources, the largest of which is the fact that SpECTRE does not add
      63             : connectivity between elements (as defined in
      64             : \ref domain_concepts "Domain Concepts") by default. This is important in certain
      65             : simulations where the endpoints of the elements do not overlap (e.g simulations
      66             : using Gauss quadrature), resulting in gaps between elements in visualisations.
      67             : ExtendConnectivity looks to fix this problem specifically. **Note:** The
      68             : remainder of this guide assumes we are working with simulations whose elements
      69             : don't overlap.
      70             : 
      71             : ## Neighbours
      72             : 
      73             : The key idea in understanding how ExtendConnectivity works is understanding
      74             : how neighbouring elements are categorised and dealt with. The next sections
      75             : explain the categories of 'face neighbour', 'edge neighbour', and 'corner
      76             : neighbour' in detail for 1D, 2D, and 3D.
      77             : 
      78             : ### 3D
      79             : 
      80             : We shall start in 3D because the categories are most intuitively defined in
      81             : 3D. The image below shows a typical example of SpECTRE connectivity for a 3D
      82             : volume element (with h-refinement 1 and p-refinement 2 in each direction),
      83             : coloured by their neighbour categorisation.
      84             : 
      85             : \image html DefaultConnectivity3D.png "3D domain with default connectivity"
      86             : 
      87             : In the above image, the grey cube is our reference element that neighbour
      88             : elements are defined around. Then, we define any element that, if elements
      89             : overlapped, would share a face with our reference element to be a 'face
      90             : neighbour'. By this definition, we can see that our blue cubes in the above
      91             : image are our face neighbours. The definitions of the other categories are
      92             : analogous. We define any element that, if elements overlapped, would
      93             : share an edge to be an 'edge neighbour' and any element that would share a
      94             : corner to be a 'corner neighbour'. Hence, our red cubes are our edge neighbours
      95             : and our green cube is our corner neighbour. In general, for a 3D simulation,
      96             : face neighbours share a 2D region, edge neighbours share a 1D region, and corner
      97             : neighbours share a 0D region.
      98             : 
      99             : These categories apply to the element as a whole. Then, after the element is
     100             : categorised, the gridpoints must be filtered to the particular face, edge, or
     101             : corner that will be connected with our reference element. Note that edge and
     102             : corner neighbours require gridpoints from multiple neighbours (e.g. edge
     103             : neighbours involve connecting four edges - one from the reference element, two
     104             : from face neighbours, and one from the edge neighbour). Once the correct
     105             : gridpoints are identified, they are connected as described in the previous
     106             : section. The neighbour direction in particular determines the ordering of the
     107             : gridpoints in this sequence. The image below shows the same domain after the
     108             : missing connectivity has been added, coloured by the type of connectivity added.
     109             : 
     110             : \image html ExtendedConnectivity3D.png "3D domain with extended connectivity"
     111             : 
     112             : In this image, the brown cubes are the face neighbour connections, the orange
     113             : cubes are the edge neighbour connections, and the yellow cube is the corner
     114             : neighbour connection. The entire process is then repeated for the next element.
     115             : 
     116             : This example required only one connectivity entry to be added per neighbour
     117             : since each element was made up of just one cube. At larger p-refinements, an
     118             : element consists of more cubes and consequently, more connectivity entries are
     119             : required. For example, if the domain above had a p-refinement of 3 in each
     120             : dimension instead, face connections would require adding four cubes
     121             : and edge connections would require two cubes.
     122             : 
     123             : ### 2D
     124             : 
     125             : We can now generalise these definitions to other dimensions. The image below
     126             : shows a typical example of SpECTRE connectivity for a 2D volume element (with
     127             : h-refinement 1 and p-refinement 2 in each direction), coloured by their
     128             : neighbour categorisation in the same colours as above.
     129             : 
     130             : \image html ExtendedConnectivity2D.png "2D domain with extended connectivity"
     131             : 
     132             : Once again, the grey square is our reference element. We now define our
     133             : neighbour types to be analogous to the types in 3D but reduced by one dimension.
     134             : Then, in a 2D simulation, face neighbours share a 1D regions, edge neighbours
     135             : share a 0D region, and corner neighbours do not exist. In the image above, our
     136             : face neighbours are once again blue and our edge neighbours are once again red.
     137             : 
     138             : Once the elements are categorised, the relevant gridpoints are once again
     139             : filtered and connected according to the 2D structure explained above. In the
     140             : image, the face connections are coloured brown and the edge connections are
     141             : coloured orange again. The next element is then made the reference element and
     142             : the process is repeated to build up the connectivity for the entire domain.
     143             : 
     144             : ### 1D
     145             : 
     146             : We display the concepts in 1D for completeness. The image below shows an example
     147             : of SpECTRE connectivity for a 1D volume element (with h-refinement 1 and
     148             : p-refinement 2), coloured by their neighbour categorisation in the same colours
     149             : as above.
     150             : 
     151             : \image html ExtendedConnectivity1D.png "1D domain with extended connectivity"
     152             : 
     153             : In this image, the grey line is our reference element. In a 1D simulation, we
     154             : correspondingly define face neighbours to share a 0D region and both edge and
     155             : corner neighbours do not exist. Then, in the image above, our face neighbour
     156             : is once again the blue element and the face connection is coloured brown again.
     157             : 
     158             : ### Summary
     159             : 
     160             : * Face Neighbour:<br>
     161             :   A neighbouring element that shares an overlap region one dimension lower than
     162             :   the dimension of the simulation.
     163             : 
     164             : * Edge Neighbour:<br>
     165             :   A neighbouring element that shares an overlap region two dimensions lower than
     166             :   the dimension of the simulation.
     167             : 
     168             : * Corner Neighbour:<br>
     169             :   A neighbouring element that shares an overlap region three dimensions lower
     170             :   than the dimension of the simulation.
     171             : 
     172             : 
     173             : ## Connecting elements with different p-refinements
     174             : 
     175             : To be added.

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