SpECTRE Documentation Coverage Report
Current view: top level - Domain/FunctionsOfTime - QuaternionHelpers.hpp Hit Total Coverage
Commit: 35a1e98cd3e4fdea528eb8100f99c2f707894fda Lines: 4 8 50.0 %
Date: 2024-04-19 00:10:48
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          Line data    Source code
       1           1 : // Distributed under the MIT License.
       2             : // See LICENSE.txt for details.
       3             : 
       4             : /// \file
       5             : /// Defines helper functions for converting between `DataVector`s and boost
       6             : /// quaternions.
       7             : 
       8             : #pragma once
       9             : 
      10             : #include "DataStructures/BoostMultiArray.hpp"
      11             : 
      12             : #include <boost/math/quaternion.hpp>
      13             : #include <boost/numeric/odeint.hpp>
      14             : 
      15             : #include "DataStructures/DataVector.hpp"
      16             : 
      17             : /// \cond
      18             : namespace gsl {
      19             : template <class T>
      20             : class not_null;
      21             : }  // namespace gsl
      22             : /// \endcond
      23             : 
      24             : /// Convert a `boost::math::quaternion` to a `DataVector`
      25           1 : DataVector quaternion_to_datavector(
      26             :     const boost::math::quaternion<double>& input);
      27             : 
      28             : /// \brief Convert a `DataVector` to a `boost::math::quaternion`
      29             : ///
      30             : /// \details To convert to a quaternion, a `DataVector` must have either 3 or 4
      31             : /// components. If it has 3 components, the quaternion will be constructed with
      32             : /// 0 scalar part while the vector part is the `DataVector`. If the `DataVector`
      33             : /// has 4 components, the quaternion is just the `DataVector` itself.
      34           1 : boost::math::quaternion<double> datavector_to_quaternion(
      35             :     const DataVector& input);
      36             : 
      37             : /// Normalize a `boost::math::quaternion`
      38           1 : void normalize_quaternion(
      39             :     gsl::not_null<boost::math::quaternion<double>*> input);
      40             : 
      41             : // Necessary for odeint to be able to integrate boost quaternions
      42           0 : namespace boost::numeric::odeint {
      43             : template <>
      44           0 : struct vector_space_norm_inf<boost::math::quaternion<double>> {
      45           0 :   using result_type = double;
      46           0 :   result_type operator()(const boost::math::quaternion<double>& q) const {
      47             :     return sup(q);
      48             :   }
      49             : };
      50             : }  // namespace boost::numeric::odeint

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