SpECTRE Documentation Coverage Report
Current view: top level - Domain - ElementLogicalCoordinates.hpp Coverage Total Hit
Commit: 48e8b5f3e1d94a58a76e3c6360a441267c963bab Lines: 57.1 % 7 4
Test Date: 2026-10-10 00:10:05
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            Line data    Source code
       1            0 : // Distributed under the MIT License.
       2              : // See LICENSE.txt for details.
       3              : 
       4              : #pragma once
       5              : 
       6              : #include <cstddef>
       7              : #include <map>
       8              : #include <optional>
       9              : #include <unordered_map>
      10              : #include <vector>
      11              : 
      12              : #include "DataStructures/Tensor/TypeAliases.hpp"
      13              : #include "Domain/BlockLogicalCoordinates.hpp"
      14              : #include "Domain/Structure/ElementSearchTree.hpp"
      15              : 
      16              : /// \cond
      17              : namespace domain {
      18              : class BlockId;
      19              : }  // namespace domain
      20              : class DataVector;
      21              : template <size_t VolumeDim>
      22              : class ElementId;
      23              : template <typename IdType, typename DataType>
      24              : class IdPair;
      25              : /// \endcond
      26              : 
      27              : /*!
      28              :  * \brief Map block logical coordinates to element logical coordinates
      29              :  *
      30              :  * If the point is outside the element, returns std::nullopt. Otherwise, returns
      31              :  * the element logical coordinates of the point.
      32              :  *
      33              :  * Points on the element boundary are considered to be in the element and will
      34              :  * have element logical coordinates of -1 or 1. See the other function overload
      35              :  * for handling multiple points and disambiguating points on shared element
      36              :  * boundaries.
      37              :  */
      38              : template <size_t Dim>
      39              : std::optional<tnsr::I<double, Dim, Frame::ElementLogical>>
      40            1 : element_logical_coordinates(
      41              :     const tnsr::I<double, Dim, Frame::BlockLogical>& x_block_logical,
      42              :     const ElementId<Dim>& element_id);
      43              : 
      44              : /*!
      45              :  * \brief Map block logical coordinates to element logical coordinates using an
      46              :  * indexed set of elements
      47              :  *
      48              :  * The indexing is done by the `domain::index_element_ids` function, which
      49              :  * places element IDs into a search tree for fast lookup. If the point is on a
      50              :  * shared element boundary then no guarantee is made which of the abutting
      51              :  * element IDs is returned (the returned element ID is deterministic but depends
      52              :  * on the order in which the elements were inserted into the search tree). See
      53              :  * the other function overload for handling multiple points and disambiguating
      54              :  * points on shared element boundaries.
      55              :  *
      56              :  * \param block_logical_coords the block logical coordinates of the point
      57              :  * \param search_tree the result of `domain::index_element_ids`
      58              :  */
      59              : template <size_t Dim>
      60              : std::optional<
      61              :     std::pair<ElementId<Dim>, tnsr::I<double, Dim, Frame::ElementLogical>>>
      62            1 : element_logical_coordinates(
      63              :     const IdPair<domain::BlockId, tnsr::I<double, Dim, Frame::BlockLogical>>&
      64              :         block_logical_coords,
      65              :     const std::map<size_t, domain::ElementSearchTree<Dim>>& search_tree);
      66              : 
      67              : /// \ingroup ComputationalDomainGroup
      68              : ///
      69              : /// Holds element logical coordinates of an arbitrary set of points on
      70              : /// a single `Element`.  The arbitrary set of points is assumed to be
      71              : /// a subset of a larger set of points spanning multiple `Element`s,
      72              : /// and this class holds `offsets` that index into that larger set of
      73              : /// points.
      74              : ///
      75              : /// \details `offsets.size()` is the same as the size of the `DataVector`
      76              : /// inside `element_logical_coords`.
      77              : ///
      78              : /// This is used during the process of interpolating volume quantities
      79              : /// on the `Elements` (e.g. the spatial metric) onto an arbitrary set
      80              : /// of points (e.g. the points on an apparent horizon or a
      81              : /// wave-extraction surface) expressed in some frame.  Here is an
      82              : /// outline of how this interpolation proceeds, and where
      83              : /// `element_logical_coordinates` and `block_logical_coordinates` fit
      84              : /// into the picture:
      85              : ///
      86              : /// Assume some component (e.g. HorizonA) has a `Tensor<DataVector>`
      87              : /// of target coordinate points in some coordinate frame.  The goal is
      88              : /// to determine the `Element` and logical coordinates of each point,
      89              : /// have each `Element` interpolate volume data onto the points
      90              : /// contained inside that `Element`, and send the interpolated data
      91              : /// back to the component.  The first step of this process is to
      92              : /// determine the block_id and block_logical_coordinates of each
      93              : /// point; this is done by the component (e.g. HorizonA), which calls
      94              : /// the function `block_logical_coordinates` on its full set of target
      95              : /// points.  The result of `block_logical_coordinates` is then
      96              : /// communicated to the members of a NodeGroup component
      97              : /// (e.g. HorizonManager).  Each node of the NodeGroup then calls
      98              : /// `element_logical_coordinates`, which returns a map of `ElementId`
      99              : /// to `ElementLogicalCoordHolder` for all the `Element`s on that node
     100              : /// that contain one or more of the target points. The NodeGroup
     101              : /// (which already has received the volume data from the `Elements` on
     102              : /// that node), interpolates the volume data to the element logical
     103              : /// coordinates for all of these `ElementId`s.  The `offsets` in the
     104              : /// `ElementLogicalCoordHolder` are the indices into the `DataVectors`
     105              : /// of the original target coordinates and will be used to assemble
     106              : /// the interpolated data into `Tensor<DataVector>`s that have the
     107              : /// same ordering as the original target coordinates. The NodeGroups
     108              : /// perform a reduction to get the data back to the original
     109              : /// component.
     110              : template <size_t Dim>
     111            1 : struct ElementLogicalCoordHolder {
     112            0 :   tnsr::I<DataVector, Dim, Frame::ElementLogical> element_logical_coords;
     113            0 :   std::vector<size_t> offsets;
     114              : };
     115              : 
     116              : /// \ingroup ComputationalDomainGroup
     117              : ///
     118              : /// Given a set of points in block logical coordinates and their
     119              : /// `BlockIds`, as returned from the function
     120              : /// `block_logical_coordinates`, determines which `Element`s in a list
     121              : /// of `ElementId`s contains each point, and determines the element
     122              : /// logical coordinates of each point.
     123              : ///
     124              : /// \details Returns a std::unordered_map from `ElementId`s to
     125              : /// `ElementLogicalCoordHolder`s.
     126              : /// It is expected that only a subset of the points will be found
     127              : /// in the given `Element`s.
     128              : /// Boundary points: If a point is on the boundary of an Element, it is
     129              : /// considered contained in that Element only if it is on the lower bound
     130              : /// of the Element, or if it is on the upper bound of the element and that
     131              : /// upper bound coincides with the upper bound of the containing Block.
     132              : /// This means that each boundary point is contained in one and only one
     133              : /// Element.  We assume that the input block_coord_holders associates
     134              : /// a point on a Block boundary with only a single Block, the one with
     135              : /// the smaller BlockId, which is always the lower-bounding Block.
     136              : ///
     137              : /// \code
     138              : ///  <---    Block 0   ---> <---   Block 1   --->
     139              : ///  |          |          |          |          |
     140              : /// P_0   E0   P_1   E1   P_2   E2   P_3   E3   P_4
     141              : ///  |          |          |          |          |
     142              : ///
     143              : /// For example, the above 1D diagram shows four Elements labeled E0
     144              : /// through E3, and five boundary points labeled P_0 through P_4 (where
     145              : /// P_0 and P_4 are external boundaries).  There are two Blocks.  This
     146              : /// algorithm assigns each boundary point to one and only one Element as
     147              : /// follows:
     148              : /// P_0 -> E0
     149              : /// P_1 -> E1
     150              : /// P_2 -> E1 (Note: block_coord_holders includes P_2 only in Block 0)
     151              : /// P_3 -> E3
     152              : /// P_4 -> E3
     153              : /// \endcode
     154              : template <size_t Dim>
     155            1 : auto element_logical_coordinates(
     156              :     const std::vector<ElementId<Dim>>& element_ids,
     157              :     const std::vector<BlockLogicalCoords<Dim>>& block_coord_holders)
     158              :     -> std::unordered_map<ElementId<Dim>, ElementLogicalCoordHolder<Dim>>;
        

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