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1 0 : // Distributed under the MIT License. 2 : // See LICENSE.txt for details. 3 : 4 : #pragma once 5 : 6 : #include <array> 7 : #include <cstddef> 8 : #include <iosfwd> 9 : #include <optional> 10 : #include <unordered_map> 11 : #include <unordered_set> 12 : #include <utility> 13 : #include <vector> 14 : 15 : /// \cond 16 : template <size_t Dim> 17 : class Block; 18 : 19 : template <size_t Dim> 20 : class ElementId; 21 : 22 : namespace Options { 23 : class Option; 24 : template <typename T> 25 : struct create_from_yaml; 26 : } // namespace Options 27 : 28 : namespace Spectral { 29 : enum class Basis : uint8_t; 30 : enum class Quadrature : uint8_t; 31 : } // namespace Spectral 32 : /// \endcond 33 : 34 : namespace domain { 35 : /// The weighting scheme for assigning computational costs to `Element`s for 36 : /// distributing balanced compuational costs per processor (see 37 : /// `BlockZCurveProcDistribution`) 38 1 : enum class ElementWeight { 39 : /// A weighting scheme where each `Element` is assigned the same computational 40 : /// cost 41 : Uniform, 42 : /// A weighting scheme where each `Element`'s computational cost is equal to 43 : /// the number of grid points in that `Element` 44 : NumGridPoints, 45 : /// A weighting scheme where each `Element`'s computational cost is weighted 46 : /// by both the number of grid points and minimum spacing between grid points 47 : /// in that `Element` (see `get_num_points_and_grid_spacing_cost()` for 48 : /// details) 49 : NumGridPointsAndGridSpacing 50 : }; 51 : 52 0 : std::ostream& operator<<(std::ostream& os, ElementWeight weight); 53 : 54 : /// \brief Get the cost of each `Element` in a list of `Block`s where 55 : /// `element_weight` specifies which weight distribution scheme to use 56 : /// 57 : /// \details It is only necessary to pass in a value for `i1_basis` and 58 : /// `i1_quadrature` if the value for `element_weight` is 59 : /// `ElementWeight::NumGridPointsAndGridSpacing`. Otherwise, the argument isn't 60 : /// needed and will have no effect if it does have a value. 61 : template <size_t Dim> 62 1 : std::unordered_map<ElementId<Dim>, double> get_element_costs( 63 : const std::vector<Block<Dim>>& blocks, 64 : const std::vector<std::array<size_t, Dim>>& initial_refinement_levels, 65 : const std::vector<std::array<size_t, Dim>>& initial_extents, 66 : ElementWeight element_weight, 67 : const std::optional<Spectral::Basis>& i1_basis, 68 : const std::optional<Spectral::Quadrature>& i1_quadrature); 69 : 70 : /*! 71 : * \brief Distribution strategy for assigning elements to CPUs using a 72 : * Morton ('Z-order') space-filling curve to determine placement within each 73 : * block, where `Element`s are distributed across CPUs 74 : * 75 : * \details The element distribution attempts to assign a balanced total 76 : * computational cost to each processor that is allowed to have `Element`s. 77 : * First, each `Block`'s `Element`s are ordered by their Z-curve index (see more 78 : * below). `Element`s are traversed in this order and assigned to CPUs in order, 79 : * moving onto the next CPU once the target cost per CPU is met. The target cost 80 : * per CPU is defined as the remaining cost to distribute divided by the 81 : * remaining number of CPUs to distribute to. This is an important distinction 82 : * from simply having one constant target cost per CPU defined as the total cost 83 : * divided by the total number of CPUs with elements. Since the total cost of 84 : * `Element`s on a processor will nearly never add up to be exactly the average 85 : * cost per CPU, this means that we would either have to decide to overshoot or 86 : * undershoot the average as we iterate over the CPUs and assign `Element`s. If 87 : * we overshoot the average on each processor, the final processor could have a 88 : * much lower cost than the rest of the processors and we run the risk of 89 : * overshooting so much that one or more of the requested processors don't get 90 : * assigned any `Element`s at all. If we undershoot the average on each 91 : * processor, the final processor could have a much higher cost than the others 92 : * due to remainder cost piling up. This algorithm avoids these risks by instead 93 : * adjusting the target cost per CPU as we finish assigning cost to previous 94 : * CPUs. 95 : * 96 : * Morton curves are a simple and easily-computed space-filling curve that 97 : * (unlike Hilbert curves) permit diagonal traversal. See, for instance, 98 : * \cite Borrell2018 for a discussion of mesh partitioning using space-filling 99 : * curves. 100 : * A concrete example of the use of a Morton curve in 2d is given below. 101 : * 102 : * A sketch of a 2D block with 4x2 elements, with each element labeled according 103 : * to the order on the Morton curve: 104 : * ``` 105 : * x--> 106 : * 0 1 2 3 107 : * ---------------- 108 : * y 0 | 0 2 4 6 109 : * | | | / | / | / | 110 : * v 1 | 1 3 5 7 111 : * ``` 112 : * (forming a zig-zag path, that under some rotation/reflection has a 'Z' 113 : * shape). 114 : * 115 : * The Morton curve method is a quick way of getting acceptable spatial locality 116 : * -- usually, for approximately even distributions, it will ensure that 117 : * elements are assigned in large volume chunks, and the structure of the Morton 118 : * curve ensures that for a given processor and block, the elements will be 119 : * assigned in no more than two orthogonally connected clusters. In principle, a 120 : * Hilbert curve could potentially improve upon the gains obtained by this class 121 : * by guaranteeing that all elements within each block form a single 122 : * orthogonally connected cluster. 123 : * 124 : * The assignment of portions of blocks to processors may use partial blocks, 125 : * and/or multiple blocks to ensure an even distribution of elements to 126 : * processors. 127 : * We currently make no distinction between dividing elements between processors 128 : * within a node and dividing elements between processors across nodes. The 129 : * current technique aims to have a simple method of reducing communication 130 : * globally, though it would likely be more efficient to prioritize minimization 131 : * of inter-node communication, because communication across interconnects is 132 : * the primary cost of communication in charm++ runs. 133 : * 134 : * \warning The use of the Morton curve to generate a well-clustered element 135 : * distribution currently assumes that the refinement is uniform over each 136 : * block, with no internal structure that would be generated by, for instance 137 : * AMR. 138 : * This distribution method will need alteration to perform well for blocks with 139 : * internal structure from h-refinement. Morton curves can be defined 140 : * recursively, so a generalization of the present method is possible for blocks 141 : * with internal refinement 142 : * 143 : * \tparam Dim the number of spatial dimensions of the `Block`s 144 : */ 145 : template <size_t Dim> 146 1 : struct BlockZCurveProcDistribution { 147 0 : BlockZCurveProcDistribution() = default; 148 : 149 : /// The `number_of_procs_with_elements` argument represents how many procs 150 : /// will have elements. This is not necessarily equal to the total number of 151 : /// procs because some global procs may be ignored by the sixth argument 152 : /// `global_procs_to_ignore`. 153 1 : BlockZCurveProcDistribution( 154 : const std::unordered_map<ElementId<Dim>, double>& element_costs, 155 : size_t number_of_procs_with_elements, 156 : const std::vector<Block<Dim>>& blocks, 157 : const std::vector<std::array<size_t, Dim>>& initial_refinement_levels, 158 : const std::vector<std::array<size_t, Dim>>& initial_extents, 159 : const std::unordered_set<size_t>& global_procs_to_ignore = {}); 160 : 161 : /// Gets the suggested processor number for a particular `ElementId`, 162 : /// determined by the Morton curve weighted element assignment described in 163 : /// detail in the parent class documentation. 164 1 : size_t get_proc_for_element(const ElementId<Dim>& element_id) const; 165 : 166 : const std::vector<std::vector<std::pair<size_t, size_t>>>& 167 0 : block_element_distribution() const { 168 : return block_element_distribution_; 169 : } 170 : 171 : private: 172 : // in this nested data structure: 173 : // - The block id is the first index 174 : // - There is an arbitrary number of CPUs per block, each with an element 175 : // allowance 176 : // - Each element allowance is represented by a pair of proc number, number of 177 : // elements in the allowance 178 : std::vector<std::vector<std::pair<size_t, size_t>>> 179 0 : block_element_distribution_; 180 : }; 181 : } // namespace domain 182 : 183 : template <> 184 0 : struct Options::create_from_yaml<domain::ElementWeight> { 185 : template <typename Metavariables> 186 0 : static domain::ElementWeight create(const Options::Option& options) { 187 : return create<void>(options); 188 : } 189 : }; 190 : 191 : template <> 192 0 : domain::ElementWeight 193 : Options::create_from_yaml<domain::ElementWeight>::create<void>( 194 : const Options::Option& options);